Pathfinder Kingmaker Jubilost

People kept asking me for a Jubilost build for Pathfinder: Kingmaker ★ ARCANE ON TWITCH ★ ARCANE ON TWITTER http://bit.ly/Ar. Pathfinder: Kingmaker – Jubilost Build. Not the worst alchemist you can make. Decent enough stats. Only way he could be better is if he was a grenadier. Being clearly the best story companion he. Jubilost is an Alchemist, a ranged support class that more or less fits a similar niche occupied by Linzi and Octavia. He can be trained up to meet your Trickery needs just fine, but his arcane spell progression is a bit slow to be your primary arcane spell caster. You can also appoint him as your Treasurer, if you feel so inclined.

Against All Odds

After you complete An Ancient Curse (Part Five), destroy the Wild Hunt on the Bald Hilltop and do the Kingdom project, a new segment of the task will start. Rule the kingdom until it’s 60-70 days before the preparation to the sixth part of An Ancient Curse. Linzi and the Storyteller will arrive at the castle and tell you that Nyrissa is going to attack the kingdom for the last time. Meanwhile, the portal to the First World has opened in the Thousand Voices.

Pathfinder: Kingmaker is an isometric role-playing game developed by Russian studio Owlcat Games and published by Deep Silver, based on Paizo Publishing's Pathfinder franchise. Announced through a Kickstarter campaign in 2017, the game was released for Microsoft Windows, macOS, and Linux on 25 September 2018.

Head for the Thousand Voices which is northwest of Pitax (the map is covered with trees). Find a dimension door for the Castle of Knives in the top left corner. When you get there, go up and right to find the Knurly Witch and the Wriggling Man. Deal with them, then talk with Shyka (you saw her in Nyrissa’s dream), and the First Crown quest will start.

Stay at this location and walk upwards, keeping the right edge. Go left and then right as far as possible and you’ll get to the portal to the First World.

You’ll finish the quest after you deal with Nyrissa.

The First Crown

You can find the first piece of the crown in the top left corner of the map. Go upwards, keeping the right edge, turn left and kill the Wriggling Men. Soon you’ll get to the hunter and the Crag Linnorm. Destroy the monster, investigate his body to find a shard of the first crown.

Return to Shyka and talk with Salim — you need to decide whether you keep the crown. If you decide to hand it over, you may claim a reward, and the quest will be finished.

The Secrets of Suramgamin

Walk to the left side of the Castle of Knives location to meet Kamala. Talk with her and agree to pass the trial: you’re supposed to persuade fairies to sit calmly while Kamala opens the portal. Discuss different topics using your diplomacy. The portal will open if you successfully demonstrate this skill. You can either attack the First World nymphs or let them go. This will be the beginning of the quest. Talk with Kamala and let her go. So, you’ve passed the trial of Kamala the Phoenix.

Next, you’ll tackle the trial of Visaka the Unicorn. Head for the Temple of the Elk, walk left as far as you can to find Visaka. Talk with him and agree to pass the trial. You’ll complete this quest even if you kill the monsters. It appears that you just need to hold them off.

Then Visaka will send you to Puja the Wolf on Talon Peak. Climb to the top of it and talk with the dwarf. He’ll be really rude and send you back to the Castle of Knives. Head for the castle to meet Puja just at the start of the location. Discuss different topics and accept his apology. Get more details on Suramgamin to pass the final trial of Vidya the Lion.

Walk northwest from here towards the Mobility Skill check. There you also need to talk with Vidya the Lion and agree to pass the trial. You should give the right answers to three questions concerning Suramgamin.

These are the possible questions:

  • Which gods does our order venerate? Shelyn, Irori, Iomedae, Sarenrae, Erastil, Abadar.
  • What does it mean to go the Way of the Hero? Make the world a better place
  • What is the name of a martial art that members of our order are taught? There are none (they are not being taught any martial art).
  • Where is the main temple of our order? Nowhere.
  • What did teacher Avalo do when he learned the truth? Organized debates about faith.
  • What does the name of our order mean? The way of the hero.
  • Where did teacher Avalo meditate as he learned the truth? In Arthfell Forest.
  • Where did our teacher come from? From Jalmeray.
  • What paths to achieving a master’s title are there in our order? The Ways of the Phoenix, Unicorn, Wolf, Lion (you’ve already talked to them), and Chameleon.

You’ll complete this quest after answering three questions. It would be probably enough to answer two of them. Then, go south, towards the place where you first met the members of the order, and hear the judgment. Each master will decide whether you worthy of pursuing the Wise Way. They will give your verdict. We succeeded after completing all the trials but one. The quest will be finished, and you’ll get 9600 XP.

The Sound of a Thousand Screams

This quest will start after you get through the First World portal at the Castle of Knives location (in Against All Odds quest).

Talk to Evindra — she’ll give you the Magical Lantern. Get down to the well. If you activate the Lantern beforehand, you’ll find yourself in a basement, and if you don’t, you’ll get to the first floor. Nyrissa’s house has three floors — basement, first and second floors, and each of them has the Magic Fog. If you walk through the Fog without your lantern being turned on (you activate it when you choose the main character: open the additional menu by pressing the arrow on the lower access panel), you’ll switch from one world to another.

You’ll also meet all of your companions inside the house. Depending on your earlier decisions, some of them will be still alive, others — dead, and the remaining will be gone or rise up against you. This is what we have observed so far:

  • Valerie. She will stay with you only if you complete her tasks and attend the trial in the Temple of Shelyn and bring justice. In this case, she won’t have a scar on her face and will show her dedication in response to Nyrissa’s words.
  • Jubilost. Jubilost will defect to the side of Nyrissa and attack you if you don’t complete his task. But if you complete The Door to Nowhere quest, find Zeya and accept Jubilost’s decision, he will refuse Nyrissa’s offer. She’ll try to kill him but Zeya will save the gnome’s life.
  • Harrim. He dies in case you don’t help him during The Unmaking quest. But if you do that, he’ll remember all good things and wake up.
  • Tristian. Jaethal may or may not kill Tristian (in case he’s still alive) (read below).
  • Jaethal. She’ll stay with you if you have helped her during the Reveal My Destiny quest and have pointed out what she’s been turning into. If you have allowed her to kill her own daughter (and bring her back to life), Jaethal will kill Tristian. If Jaethal died at the end of the quest, she’ll show up at Nyrissa’s house but won’t kill Tristian (instead she’ll get back to your squad together with Tristian).
  • Regongar and Octavia. They will kill each other only if you haven’t completed their quests. Highborn at Heart is Octavia’s quest and No Man’s Slave is Regongar’s one. Cruel Justice quest probably has some effect on the story development: you have to save children from fire and leave the former slaveholder be. That’s exactly what we’ve done.
  • Ekundayo. Help the man during his Bury the Past quest and make him forgive his offenders. Then he’ll reject Nyrissa’s offer and return to your squad after you find him.
  • Amiri. You need to help her during her quests or otherwise she’ll leave your squad.
  • Nok-Nok. If you complete his quest (including the last mission — Nok-Nok and the King’s Return), he will feel high spirits and attack Nyrissa who will eventually kill him.

Both worlds have different enemies and different mirror sets. You are going to use these mirrors in Mirror Memories quest which is some kind of additional. There are a couple of locked doors on the second floor. You need the door which is below the well and it leads to the throne room (at the center of the map). Nyrissa is waiting for you there. You need to collect three different keys in order to open this door. Wriggling Man and Knurly Witch have two of these keys. You’ll find the witch downstairs, on the first floor (in the left lower room basement). If she’s not here, just switch to another world, take the lantern away and use the fog. Wriggling Man can be found on the second floor in a spacious living room with the tables.

He’ll ask you to kill the witch, and she we’ll ask you to kill Wriggling Man. Regardless of your decision, both characters will betray the king, so you’ll have to kill them both.

Pathfinder kingmaker jubilost raise taxes

As for the third key, it’s much harder to get it. Go down to the basement and find a big mass of fog in the room. Walk to the middle of the room where there’s no fog (a little bit upwards) and turn the magical lantern off. But before that make sure that there are some mirrors at the bottom left side and in the room where you have had a fight with Knurly Witch.

If you don’t find them here, get inside any fog (after turning the lantern off) in order to switch to the second world. Again, get to the middle of that basement room using your lantern, turn it off and go right (to the upper right side of the room).

You’ll find yourself in a small room with flowers. Go south-east, and the fog will teleport you into a room with a huge tree and some enemies — the key will fall out of one of them.

Pathfinder

If there are no enemies, it means that you’ve traveled there from the world which doesn’t have the mirrors. So this is important to choose the right world in order to get there.

Once you get all the keys, come back to the second floor, open the door and get inside the throne room. Defeat Nyrissa and decide her fate. She will agree to take your thorn and enter into an alliance with you. Next, you are going to have a meeting with The Cursed King. After you finish talking with him, get inside the portal to bring to an end the chapter and give a start to a new episode.

Mirror Memories

First, you need to figure out which world you’ll need to travel to use your lantern. The first world has the mirror and the other doesn’t. Get to the first floor (there are also the basement and the second floor) and switch to the world that has a mirror in the lower right corner of the map (inside the room). For this you’ll need to get inside the magical fog with your lantern turned off. And don’t forget to turn it on later so the fog doesn’t teleport the characters.

Once you do it, activate the mirror and listen to the magician’s speech. This will start a new quest. You need to activate three mirrors in the right order:

  • The mirror in the center room on the first floor.
  • The mirror on the second floor, in a living room with long tables. It’s at the top right corner. There is also a big statue of Jabberwock. And you had a fight with Wriggling Man here during the previous mission.
  • The mirror in the basement room, right where you fought with Knurly Witch.

All the other mirrors are standard, and if you touch any of them and make a wrong order, just press the mirror once again starting with the mirror in the center room on the first floor.

So Shall You Reap

This quest appears only if you were not able to reach an agreement with Nyrissa and go after the Lantern King. You will have to visit three Eldest and fulfill their requests. The first character, the Lost Prince, will agree to help without getting anything in return. For Magdh the Three you will need to kill a Tane, which defeated Nyrissa earlier. Shyka the Many will ask you to solve a riddle. You have already solved one like this, back in the First World. This time you need to do everything backwards, moving from the flower in reverse direction. After completing this quest, you will be able to talk to Nyrissa.

Thanks to this, during the battle in the throne room, after beating the Lantern King, you will be able to say: ‘’Nyrissa, the time has come. We will do what we planned.’’ This way you will see a secret ending.

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Image credit to Owlcat Games

Just last year, Owlcat Games took on the mighty task of turning Paizo Publishing’s Pathfinder role-playing game into a full-fledged video game. The title has since cultivated a cult following of dedicated fans. That being said, the game is not all that easy. If you want to master Pathfinder: Kingmaker, there is one part of the game in particular you will likely need help with. You will need to learn how to manage your kingdom.

Pathfinder: Kingmaker features a complex kingdom management system that requires constant care and supervision from the player. There is an option within the game to allow the A.I. to manage the kingdom for you. However, some players have decided to forgo the A.I.’s help in favor of a better challenge.

If you want to learn some useful tips and tricks to managing your kingdom, check out the information below.

1. Know Your Stats

When it comes to managing your kingdom, you will want to pay attention to every single stat available to you. In total, there are 10 primary stats. If any one of these values gets too low, you may be in deep trouble. But, don’t worry. There are ways to keep their levels high.

Each primary stat has an advisor, which will oversee your kingdom with varying success based on their attributes. You can see a full breakdown of the concept down below.

Primary StatAdviserAttribute
CommunityRegentCharisma
LoyaltyCouncilorWisdom
ArmyGeneralStrength
DivineHigh PriestWisdom
EconomyTreasurerIntelligence
RelationsGrand DiplomatCharisma
CultureCuratorCharisma
StabilityWardenConstitution
ArcaneMagisterIntelligence
EspionageMinisterDexterity

In order to keep each of these primary stats high, you will want to appoint advisers for each role based on their correlating ability scores. For instance, a high charisma character will make for a great Grand Diplomat, Curator or Regent.

2. Know Where to Find Good Advisers

In order to appoint advisers, you will first have to find them. Check out the graph below to see where you can find suitable characters for each position.

AdviserPositionLocation
ValerieRegent/DiplomatPrologue
AmiriGeneralPrologue
LinziDiplomat/CuratorPrologue
HarrimHigh PriestPrologue
JaethalCurator/MinisterPrologue
RegongarGeneral/WardenTechnic Camp
OctaviaRegent/MagisterTechnic Camp
TristianCouncilorTemple of the Elk
Lander LebedaRegentCoronation
Shandra MerveyCouncilorCoronation
Kassil AldoriGeneralCoronation
JubilostTreasurer/MinisterSkunk Ford
EkundayoWarden/MinisterRuined Watchtower
Jhod KavkenHigh PriestThorn Ford
Bartholomew DelgadoTreasurer/DiplomatLone House
Kesten GaressWardenAldori’s Banquet Hall
The StorytellerCurator/MagisterThrone Room
TsannaHigh Priest/CouncilorShrine of Lamashtu
VordakaiMagisterVordakai’s Tomb
Maegar VarnTreasurerThrone Room Following Varnhold

3. Use Rations and Camping Supplies

A huge part of properly managing your kingdom is about properly managing your time. It will take a considerable amount of time whenever you travel with your party. However, it can take a considerably larger amount of time if your party is not properly prepared.

If you leave your kingdom for a quest without any camping or other food rations, your party will inevitably have to stop their travels short say they can hunt and forage for food. This process can take hours.

Every passing hour in Pathfinder: Kingmaker is another opportunity for something to go wrong in your kingdom. Your lands and people, after all, require constant micro-managing.

Consequently, you are going to want to reduce your time spent traveling by keeping a hefty supply of rations on hands at all times.

4. You Can Buy BP

Build points, also known as BP, are used for just about everything when it comes to kingdom management. Settlement upgrades, project management and construction are just some of the things you will need this vital resource for.

One issue many players find themselves in early on is a BP deficit. Without this invaluable resource, your kingdom’s growth will come to a screeching halt. Consequently, you are going to want to keep your BP up at all times.

You may notice late in the game that you have a surplus of gold, but a deficit of BP. As it turns out, you can actually buy BP for 80 gold per point at a merchant in central square. Take advantage of this feature to keep your kingdom growing.

5. Complete Your Quests

Sometimes you can do everything right and still find yourself dealing with a crumbling kingdom. The reason for this is because new quests often introduce new problems. Sometimes when you receive a new quest, your kingdom will receive a debuff of some sort. The debuff may equal a numeric decrease in your economy, for instance.

The longer certain quests and other crisis go unfinished, the larger these debuffs will become. The negative effects ignored missions can have on your kingdom can be completely devastating, so make sure to finish each mission and resolve each crisis as they sprout up.

6. Save Before You Begin Major Projects

As part of managing your kingdom, you will have the opportunity to complete certain projects. Some will only take a few days, but many will take upwards of half a month to complete. You will be forced to skip forward through those days, unable to make any other decisions for your kingdom during that time.

Consequently, you are going to want to save your game before ever accepting longer projects. If after accepting and waiting out the project your kingdom ends up in disarray, simply re-load your save file and try another approach to improving your kingdom.

It would also be wise to make a hard save after every major chapter within the game. There will be times when certain decisions lead to your kingdom spiraling out of control. Having a plethora of various hard saves from different stages of your playthrough to fall back on can be quite comforting during these moments.

Pathfinder Kingmaker Jubilost Build

7. You Will Not Always See Your Notifications

In order to access your kingdom, you will need to be within your own claimed territory. If you are out on a quest outside your kingdom’s borders, you will have to return before further managing your kingdom.

Pathfinder Kingmaker Jubilost Quest

Likewise, you will only see notifications concerning your kingdom if you are within your kingdom’s border. If you spend too much time out adventuring, you may return to your lands to find your kingdom in severe disarray.

8. Problems Always Take Precedent Over Opportunities

There are two different types of kingdom events, being problems and opportunities. Opportunity events are chances for you to improve your kingdom. However, there are no punitive measures for cancelling or simply not starting an opportunity.

Problem events, however, must be completed. If you cancel these missions or simply do not finish them, your kingdom will suffer for it. Consequently, you are going to want to prioritize problem events over opportunities.

Unfortunately, problem events tend to sprout up like weeds. As a result, you will have to be quite vigilant and proactive when it comes to these events.

9. Upgrade Your Towns

If you want your kingdom to grow, then you are going to want to upgrade your towns. You can upgrade your main village to a town after you have claimed two new regions and have built settlements within them.

The more regions you procure and the more settlements you build, the more times you can upgrade your settlements. There are three levels of settlements in total, being villages, towns and cities.

10. The More Unrest You Have, The Lower Your Bonuses Will Be

Pathfinder Kingmaker Jubilost Location

There are six stages to civil wellness in total. More civil unrest your kingdom experiences, the lower your bonuses will be for problem and opportunity events. Check out the chart below for details.

Civil WellnessModifier
Serene+1
Stable0
Worried-1
Troubled-2
Rioting-3
Crumbling-4

Pathfinder Kingmaker Classes

11. Build More Bulletin Boards

Pathfinder Kingmaker Jubilost

Bulletin Boards provide a Military bonus of +1 and +2 bonus to resolving problems in the region the board was placed within. However, you will need a lawful barony in order to utilize these boards. While the boards’ effects do not stack with each other, they will make resolving issues in each of your land holdings far less troublesome.

Renowned Explorer Pathfinder

12. Don’t Be Too Hasty When it Comes to Building

Building various structures within your lands will boost your overall kingdom stats. If you have enough additional BP to spend on structures, then this can be a great way to bring your kingdom to the next level. That being said, there are other things you should be doing first.

You will get a great boon of stat boosts from finishing kingdom events. Consequently, you are going to want to minimize your building habits and save a tidy sum of your BP for finishing events.